#include "culooks.h"
+#include <vector>
+#include <GL/glut.h>
+#include <GL/glx.h>
+#include <GL/gl.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
#include <iostream>
#include <math.h>
int culooks::windowid = 0;
-int culooks::cube::allid = 0;
-
using namespace std;
-void culooks::cube::draw()
-{
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
- //cout << zoom << endl;
-
- glScalef(zoom, zoom, zoom);
- glRotatef(az, 0, 1, 0);
- glRotatef(alt, 1, 0, 0);
-
- /*
- glBegin(GL_QUADS);
- glVertex2f(-1, -1); glVertex2f(1, -1); glVertex2f(1, 1); glVertex2f(-1, 1);
- glEnd();
- */
-
- //drawBox();
- drawAll();
-
- glPopMatrix();
-}
-
-void culooks::cube::drawAll()
-{
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
- glTranslatef(-1,-1,-1);
-
- for (int iz=0; iz<l; iz++) {
- for (int iy=0; iy<l; iy++) {
- for (int ix=0; ix<l; ix++) {
- glPushMatrix();
- glTranslatef(2.0*ix/l,2.0*iy/l,2.0*iz/l);
- glScalef(2.0/l,2.0/l,2.0/l);
-
- /* draw links */
- glBegin(GL_LINES);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(1,0,0);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(0,1,0);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(0,0,1);
- glEnd();
-
- /* draw plaquettes */
- glColor4f(1,1,1,0.5);
- glBegin(GL_QUADS);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 0, 1); glVertex3f(0, 0, 1);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
- glEnd();
-
- glPopMatrix();
- }
- }
- }
-
- glPopMatrix();
-}
-
namespace mygl
{
int rotcube[3];
if ( culooks::Windows.at(iwin).first == glutGetWindow() ) {
return culooks::Windows.at(iwin).second;
}
- cerr << "Something terrible happened: Could not find window-id!" << endl;
+ //cerr << "Something terrible happened: Could not find window-id!" << endl;
exit(1);
}
static void motionFunc(int x, int y)
{
- cout << x << endl;
+ //cout << x << endl;
culooks::window *Win = getWin();
Win->cubes.at(rotcube[0]).az += rotcube[1] - x;
static void displayFunc()
{
- cout << ":" << glutGetWindow() << endl;
+ //cout << ":" << glutGetWindow() << endl;
culooks::window *Win = getWin();
initWindow(iwin);
}
- static void* glutThread(void *_wincon)
+ static void* glutThread(void *leer)
{
- culooks::wincontext *wincon = (culooks::wincontext *)_wincon;
- glXMakeCurrent( wincon->gDisplay, wincon->gDrawable, wincon->gContext );
initWindow(0);
glutIdleFunc(&idleFunc_master);
glutMainLoop();
Windows.push_back( pair<int,culooks::window*>(0, Win) );
if (windowid == 0) {
- wincon.gContext = glXGetCurrentContext();
- wincon.gDisplay = glXGetCurrentDisplay();
- wincon.gDrawable = glXGetCurrentDrawable();
-
glXMakeCurrent(0,0,0);
-
- pthread_create(&glThreadId, 0, &mygl::glutThread, &wincon);
+ pthread_create(&glThreadId, 0, &mygl::glutThread, NULL);
}
mywid = windowid;
windowid++;
}
-culooks::cube::cube(int _l)
-{
- l = _l;
- link = new float[l*l*l*3 * 4];
- plaq = new float[l*l*l*3 * 4];
- az = 30;
- alt = -20;
- zoom = 0.6;
- id = allid;
- allid++;
-
- for (int i=0; i<l*l*l*3; i++) {
- link[i*4+0]=1; link[i*4+3]=0.6;
- plaq[i*4+1]=1; plaq[i*4+3]=0.2;
- }
-}