#include <vector>
#include <GL/glut.h>
-#include <GL/glx.h>
-#include <GL/gl.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
#include <iostream>
#include <math.h>
using namespace std;
-namespace mygl
-{
- int rotcube[3];
-
- culooks::window* getWin()
- {
- for (int iwin=0; iwin<culooks::Windows.size(); iwin++)
- if ( culooks::Windows.at(iwin).first == glutGetWindow() ) {
- return culooks::Windows.at(iwin).second;
- }
- //cerr << "Something terrible happened: Could not find window-id!" << endl;
- exit(1);
- }
-
- static int getCubeFromPos(int x, int y)
- {
- culooks::window *Win = getWin();
-
- int col = x / ((float)Win->w / Win->layout[0]);
- int row = Win->layout[1] - y / ((float)Win->h / Win->layout[1]);
-
- return col + row*Win->layout[0];
- }
-
-
- static void motionFunc(int x, int y)
- {
- //cout << x << endl;
- culooks::window *Win = getWin();
-
- Win->cubes.at(rotcube[0]).az += rotcube[1] - x;
- Win->cubes.at(rotcube[0]).alt += rotcube[2] - y;
-
- rotcube[1] = x;
- rotcube[2] = y;
-
-
- glutPostRedisplay();
- }
-
- static void mouseFunc(int button, int state, int x, int y)
- {
- culooks::window *Win = getWin();
-
- if (button == 0) {
- rotcube[0] = getCubeFromPos(x,y);
- rotcube[1] = x;
- rotcube[2] = y;
- }
-
- if (button == 4) {
- Win->cubes.at(getCubeFromPos(x,y)).zoom *= 1.1;
- glutPostRedisplay();
- }
- else if (button == 3) {
- Win->cubes.at(getCubeFromPos(x,y)).zoom *= 0.9;
- glutPostRedisplay();
- }
- }
-
-
- static void reshapeFunc(int w, int h)
- {
- culooks::window *Win = getWin();
-
- int neww;
- int newh;
-
- if ( w == Win->w ) {
- newh = h;
- neww = Win->aspect*h;
- }
- else if ( h == Win->h ) {
- neww = w;
- newh = w / Win->aspect;
- }
- else {
- neww = ( pow(Win->aspect,2)*w + Win->aspect*h ) / ( pow(Win->aspect,2) + 1 );
- newh = ( Win->aspect*w + h ) / ( pow(Win->aspect,2) + 1 );
- }
-
- glutReshapeWindow(neww,newh);
- glViewport(0,0,neww,newh);
-
- Win->w = neww;
- Win->h = newh;
- }
-
- static void displayFunc()
- {
- //cout << ":" << glutGetWindow() << endl;
-
- culooks::window *Win = getWin();
-
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glScalef(1.0/Win->layout[0],1.0/Win->layout[1],1.0);
- glTranslatef(-Win->layout[0]+1, -Win->layout[1]+1, 0);
-
- for (int icube=0; icube < Win->cubes.size(); icube++) {
- //glScalef(1.0/Env->layout[0],1.0/Env->layout[1],1.0);
- //glRotatef(2, 1, 0, 0);
- Win->cubes.at(icube).draw();
- if ((icube+1)%Win->layout[0] == 0) {
- glTranslatef(-2*Win->layout[0]+2, 2, 0);
- }
- else {
- glTranslatef(2, 0, 0);
- }
- }
-
- glutSwapBuffers();
- }
-
- static void initWindow(int winid)
- {
- glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h);
- glutInitWindowPosition(winid*100,winid*100);
- glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() );
-
- glutDisplayFunc(&mygl::displayFunc);
- glutReshapeFunc(&mygl::reshapeFunc);
- glutMotionFunc(&mygl::motionFunc);
- glutMouseFunc(&mygl::mouseFunc);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable( GL_BLEND );
-
- culooks::Windows[winid].first = glutGetWindow();
-
- culooks::Windows[winid].second->initialized = true;
- }
-
- static void idleFunc_master()
- {
- for (int iwin=0; iwin < culooks::Windows.size(); iwin++)
- if (!culooks::Windows[iwin].second->initialized)
- initWindow(iwin);
- }
-
- static void* glutThread(void *leer)
- {
- initWindow(0);
- glutIdleFunc(&idleFunc_master);
- glutMainLoop();
- }
-};
-
-
culooks::culooks (const char* name, const int& xcubes, const int& ycubes, const int& l, int *argc, char **argv)
{
window *Win = new window;
int winsize[2];
- wincontext wincon;
if (windowid == 0) {
glutInit(argc, argv);
if (windowid == 0) {
glXMakeCurrent(0,0,0);
- pthread_create(&glThreadId, 0, &mygl::glutThread, NULL);
+ pthread_create(&glThreadId, 0, &drawing::glutThread, NULL);
}
mywid = windowid;