--- /dev/null
+#include "culooks.h"
+
+#include <iostream>
+#include <cmath>
+
+using namespace std;
+
+int culooks::drawing::rotcube[3];
+
+culooks::window* culooks::drawing::getWin()
+{
+ for (int iwin=0; iwin<culooks::Windows.size(); iwin++)
+ if ( culooks::Windows.at(iwin).first == glutGetWindow() ) {
+ return culooks::Windows.at(iwin).second;
+ }
+ cerr << "Something terrible happened: Could not find window-id!" << endl;
+ exit(1);
+}
+
+int culooks::drawing::getCubeFromPos(int x, int y)
+{
+ culooks::window *Win = getWin();
+
+ int col = x / ((float)Win->w / Win->layout[0]);
+ int row = Win->layout[1] - y / ((float)Win->h / Win->layout[1]);
+
+ return col + row*Win->layout[0];
+}
+
+
+void culooks::drawing::motionFunc(int x, int y)
+{
+ culooks::window *Win = getWin();
+
+ Win->cubes.at(rotcube[0]).az += rotcube[1] - x;
+ Win->cubes.at(rotcube[0]).alt += rotcube[2] - y;
+
+ rotcube[1] = x;
+ rotcube[2] = y;
+
+
+ glutPostRedisplay();
+}
+
+void culooks::drawing::mouseFunc(int button, int state, int x, int y)
+{
+ culooks::window *Win = getWin();
+
+ if (button == 0) {
+ rotcube[0] = getCubeFromPos(x,y);
+ rotcube[1] = x;
+ rotcube[2] = y;
+ }
+
+ if (button == 4) {
+ Win->cubes.at(getCubeFromPos(x,y)).zoom *= 1.1;
+ glutPostRedisplay();
+ }
+ else if (button == 3) {
+ Win->cubes.at(getCubeFromPos(x,y)).zoom *= 0.9;
+ glutPostRedisplay();
+ }
+}
+
+
+void culooks::drawing::reshapeFunc(int w, int h)
+{
+ culooks::window *Win = getWin();
+
+ int neww;
+ int newh;
+
+ if ( w == Win->w ) {
+ newh = h;
+ neww = Win->aspect*h;
+ }
+ else if ( h == Win->h ) {
+ neww = w;
+ newh = w / Win->aspect;
+ }
+ else {
+ neww = ( pow(Win->aspect,2)*w + Win->aspect*h ) / ( pow(Win->aspect,2) + 1 );
+ newh = ( Win->aspect*w + h ) / ( pow(Win->aspect,2) + 1 );
+ }
+
+ glutReshapeWindow(neww,newh);
+ glViewport(0,0,neww,newh);
+
+ Win->w = neww;
+ Win->h = newh;
+}
+
+void culooks::drawing::displayFunc()
+{
+ culooks::window *Win = getWin();
+
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glScalef(1.0/Win->layout[0],1.0/Win->layout[1],1.0);
+ glTranslatef(-Win->layout[0]+1, -Win->layout[1]+1, 0);
+
+ for (int icube=0; icube < Win->cubes.size(); icube++) {
+ Win->cubes.at(icube).draw();
+ if ((icube+1)%Win->layout[0] == 0) {
+ glTranslatef(-2*Win->layout[0]+2, 2, 0);
+ }
+ else {
+ glTranslatef(2, 0, 0);
+ }
+ }
+
+ glutSwapBuffers();
+}
+
+void culooks::drawing::initWindow(int winid)
+{
+ glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h);
+ glutInitWindowPosition(winid*100,winid*100);
+ glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() );
+
+ glutDisplayFunc(&drawing::displayFunc);
+ glutReshapeFunc(&drawing::reshapeFunc);
+ glutMotionFunc(&drawing::motionFunc);
+ glutMouseFunc(&drawing::mouseFunc);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable( GL_BLEND );
+
+ culooks::Windows[winid].first = glutGetWindow();
+
+ culooks::Windows[winid].second->initialized = true;
+}
+
+void culooks::drawing::idleFunc_master()
+{
+ for (int iwin=0; iwin < culooks::Windows.size(); iwin++)
+ if (!culooks::Windows[iwin].second->initialized)
+ initWindow(iwin);
+}
+
+void* culooks::drawing::glutThread(void *leer)
+{
+ initWindow(0);
+ glutIdleFunc(&idleFunc_master);
+ glutMainLoop();
+}