]> git.treefish.org Git - phys/latlib.git/blobdiff - culooks.cpp
...
[phys/latlib.git] / culooks.cpp
diff --git a/culooks.cpp b/culooks.cpp
new file mode 100644 (file)
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+#include "culooks.h"
+
+#include <iostream>
+#include <math.h>
+
+vector< pair<int,culooks::window*> > culooks::Windows;
+pthread_t culooks::glThreadId;
+
+int culooks::windowid = 0;
+
+int culooks::cube::allid = 0;
+
+using namespace std;
+
+void culooks::cube::draw()
+{
+  glMatrixMode(GL_MODELVIEW);
+  glPushMatrix();
+
+  //cout << zoom << endl;
+
+  glScalef(zoom, zoom, zoom);
+  glRotatef(az, 0, 1, 0);
+  glRotatef(alt, 1, 0, 0);
+
+  /*
+  glBegin(GL_QUADS);
+  glVertex2f(-1, -1); glVertex2f(1, -1); glVertex2f(1, 1); glVertex2f(-1, 1);
+  glEnd();
+  */
+
+  //drawBox();
+  drawAll();
+
+  glPopMatrix();
+}
+
+void culooks::cube::drawAll()
+{
+  glMatrixMode(GL_MODELVIEW);
+  glPushMatrix();
+
+  glTranslatef(-1,-1,-1);
+
+  for (int iz=0; iz<l; iz++) {
+    for (int iy=0; iy<l; iy++) {
+      for (int ix=0; ix<l; ix++) {
+       glPushMatrix();
+       glTranslatef(2.0*ix/l,2.0*iy/l,2.0*iz/l);
+       glScalef(2.0/l,2.0/l,2.0/l);
+
+       /* draw links */
+       glBegin(GL_LINES);
+       glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+       glVertex3f(0,0,0); glVertex3f(1,0,0);
+       glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+       glVertex3f(0,0,0); glVertex3f(0,1,0);
+       glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+                 link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+       glVertex3f(0,0,0); glVertex3f(0,0,1);
+       glEnd();
+
+       /* draw plaquettes */
+       glColor4f(1,1,1,0.5);
+       glBegin(GL_QUADS);
+       glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+       glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
+       glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+       glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 0, 1); glVertex3f(0, 0, 1);
+       glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+                 plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+       glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
+       glEnd();
+
+       glPopMatrix();
+      }
+    }
+  }
+    
+  glPopMatrix();
+}
+
+namespace mygl 
+{
+  int rotcube[3];
+
+  culooks::window* getWin()
+  {
+    for (int iwin=0; iwin<culooks::Windows.size(); iwin++)
+      if ( culooks::Windows.at(iwin).first == glutGetWindow() ) {
+       return culooks::Windows.at(iwin).second;
+      }
+    cerr << "Something terrible happened: Could not find window-id!" << endl;
+    exit(1);
+  }
+
+  static int getCubeFromPos(int x, int y)
+  {
+    culooks::window *Win = getWin();
+
+    int col = x / ((float)Win->w / Win->layout[0]);
+    int row = Win->layout[1] - y / ((float)Win->h / Win->layout[1]);
+
+    return col + row*Win->layout[0];
+  }
+
+
+  static void motionFunc(int x, int y)
+  {   
+    cout << x << endl;
+    culooks::window *Win = getWin();
+   
+    Win->cubes.at(rotcube[0]).az += rotcube[1] - x;
+    Win->cubes.at(rotcube[0]).alt += rotcube[2] - y;
+
+    rotcube[1] = x;
+    rotcube[2] = y;
+   
+
+    glutPostRedisplay();
+  }
+
+  static void mouseFunc(int button, int state, int x, int y)
+  {
+    culooks::window *Win = getWin();
+
+    if (button == 0) {
+      rotcube[0] = getCubeFromPos(x,y);
+      rotcube[1] = x;
+      rotcube[2] = y;
+    }
+
+    if (button == 4) {
+      Win->cubes.at(getCubeFromPos(x,y)).zoom *= 1.1;
+      glutPostRedisplay();
+    }
+    else if (button == 3) {
+      Win->cubes.at(getCubeFromPos(x,y)).zoom *= 0.9;
+      glutPostRedisplay();
+    }
+  }
+
+
+  static void reshapeFunc(int w, int h)
+  {
+    culooks::window *Win = getWin();
+    
+    int neww;
+    int newh;
+
+    if ( w == Win->w ) {
+      newh = h;
+      neww = Win->aspect*h;
+    }
+    else if ( h == Win->h ) {
+      neww = w;
+      newh = w / Win->aspect;
+    }
+    else {
+      neww = ( pow(Win->aspect,2)*w + Win->aspect*h ) / ( pow(Win->aspect,2) + 1 );
+      newh = ( Win->aspect*w + h ) / ( pow(Win->aspect,2) + 1 );
+    }
+
+    glutReshapeWindow(neww,newh);
+    glViewport(0,0,neww,newh);
+
+    Win->w = neww;
+    Win->h = newh;
+  }
+
+  static void displayFunc()
+  {
+    cout << ":" << glutGetWindow() << endl;
+
+    culooks::window *Win = getWin();
+    
+    glClearColor(0,0,0,0);
+    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+    
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+    
+    glScalef(1.0/Win->layout[0],1.0/Win->layout[1],1.0);
+    glTranslatef(-Win->layout[0]+1, -Win->layout[1]+1, 0);
+    
+    for (int icube=0; icube < Win->cubes.size(); icube++) {
+      //glScalef(1.0/Env->layout[0],1.0/Env->layout[1],1.0);
+      //glRotatef(2, 1, 0, 0);
+      Win->cubes.at(icube).draw();
+      if ((icube+1)%Win->layout[0] == 0) {
+       glTranslatef(-2*Win->layout[0]+2, 2, 0);
+      }
+      else {
+       glTranslatef(2, 0, 0);
+      }
+    }
+    
+    glutSwapBuffers();
+  }
+  static void initWindow(int winid)
+  {
+    glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h);
+    glutInitWindowPosition(winid*100,winid*100);
+    glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() );
+    
+    glutDisplayFunc(&mygl::displayFunc);
+    glutReshapeFunc(&mygl::reshapeFunc);
+    glutMotionFunc(&mygl::motionFunc);
+    glutMouseFunc(&mygl::mouseFunc);
+
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
+    glEnable( GL_BLEND );
+
+    culooks::Windows[winid].first = glutGetWindow();
+
+    culooks::Windows[winid].second->initialized = true;
+  }
+
+  static void idleFunc_master()
+  {
+    for (int iwin=0; iwin < culooks::Windows.size(); iwin++)
+      if (!culooks::Windows[iwin].second->initialized)
+       initWindow(iwin);
+  }
+
+  static void* glutThread(void *_wincon)
+  {
+    culooks::wincontext *wincon = (culooks::wincontext *)_wincon;
+    glXMakeCurrent( wincon->gDisplay, wincon->gDrawable, wincon->gContext );
+    initWindow(0);
+    glutIdleFunc(&idleFunc_master);
+    glutMainLoop();
+  }
+};
+
+
+culooks::culooks (const char* name, const int& xcubes, const int& ycubes, const int& l, int *argc, char **argv)
+{
+  window *Win = new window;
+  int winsize[2];
+  wincontext wincon;
+
+  if (windowid == 0) {
+    glutInit(argc, argv);
+    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
+  }
+
+  Win->layout[0] = xcubes;
+  Win->layout[1] = ycubes;
+  Win->aspect = (double)xcubes/ycubes;
+  for (int icube=0; icube<xcubes*ycubes; icube++) {
+    cube newCube(l);
+    Win->cubes.push_back(newCube);
+  }
+
+  if( Win->layout[0] >= Win->layout[1] ) {
+    winsize[0] = 640;
+    winsize[1] = (640.0/Win->layout[0])*Win->layout[1];
+  }
+  else {
+    winsize[1] = 640;
+    winsize[0] = (640.0/Win->layout[1])*Win->layout[0];
+  }
+
+  Win->w = winsize[0];
+  Win->h = winsize[1];
+
+  Win->name = name;
+
+  Win->initialized = false;
+
+  Windows.push_back( pair<int,culooks::window*>(0, Win) );
+  
+  if (windowid == 0) {
+    wincon.gContext = glXGetCurrentContext();
+    wincon.gDisplay = glXGetCurrentDisplay();
+    wincon.gDrawable = glXGetCurrentDrawable();
+
+    glXMakeCurrent(0,0,0);
+
+    pthread_create(&glThreadId, 0, &mygl::glutThread, &wincon);
+  }
+
+  mywid = windowid;
+  windowid++;
+}
+
+culooks::cube::cube(int _l)
+{
+  l = _l;
+  link = new float[l*l*l*3 * 4];
+  plaq = new float[l*l*l*3 * 4];
+  az = 30;
+  alt = -20;
+  zoom = 0.6;
+  id = allid;
+  allid++;
+
+  for (int i=0; i<l*l*l*3; i++) {
+    link[i*4+0]=1; link[i*4+3]=0.6;
+    plaq[i*4+1]=1; plaq[i*4+3]=0.2;
+  }
+}