public:
class cube {
public:
- cube();
+ cube(int l);
void draw();
int id;
+ float az, alt;
+ float zoom;
private:
+ void drawAll();
+ void drawBox();
static int allid;
+ float *plaq;
+ float *link;
+ int l;
};
struct env {
int w, h;
};
- cubelooks(const int& xcubes, const int& ycubes, int *argc, char **argv);
+ cubelooks(const int& xcubes, const int& ycubes, const int& l, int *argc, char **argv);
private:
pthread_t glThreadId;
- env Env;
+ env _Env;
};
#endif