+void cubelooks::cube::drawBox()
+{
+ glBegin(GL_LINES);
+
+ glVertex3f(-1.0f, 1.0f, -1.0f);
+ glVertex3f( 1.0f, 1.0f, -1.0f);
+ glVertex3f(-1.0f, -1.0f, -1.0f);
+ glVertex3f( 1.0f, -1.0f, -1.0f);
+ glVertex3f(-1.0f, 1.0f, 1.0f);
+ glVertex3f( 1.0f, 1.0f, 1.0f);
+ glVertex3f(-1.0f, -1.0f, 1.0f);
+ glVertex3f( 1.0f, -1.0f, 1.0f);
+
+ glVertex3f( 1.0f, 1.0f, -1.0f);
+ glVertex3f( 1.0f, -1.0f, -1.0f);
+ glVertex3f( -1.0f, 1.0f, -1.0f);
+ glVertex3f( -1.0f, -1.0f, -1.0f);
+ glVertex3f( 1.0f, 1.0f, 1.0f);
+ glVertex3f( 1.0f, -1.0f, 1.0f);
+ glVertex3f( -1.0f, 1.0f, 1.0f);
+ glVertex3f( -1.0f, -1.0f, 1.0f);
+
+ glVertex3f( -1.0f, -1.0f, 1.0f);
+ glVertex3f( -1.0f, -1.0f, -1.0f);
+ glVertex3f( -1.0f, 1.0f, 1.0f);
+ glVertex3f( -1.0f, 1.0f, -1.0f);
+ glVertex3f( 1.0f, -1.0f, 1.0f);
+ glVertex3f( 1.0f, -1.0f, -1.0f);
+ glVertex3f( 1.0f, 1.0f, 1.0f);
+ glVertex3f( 1.0f, 1.0f, -1.0f);
+
+ glEnd();
+}
+
+void cubelooks::cube::drawAll()
+{
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glTranslatef(-1,-1,-1);
+
+ for (int iz=0; iz<l; iz++) {
+ for (int iy=0; iy<l; iy++) {
+ for (int ix=0; ix<l; ix++) {
+ glPushMatrix();
+ glTranslatef(2.0*ix/l,2.0*iy/l,2.0*iz/l);
+ glScalef(2.0/l,2.0/l,2.0/l);
+
+ /* draw links */
+ glBegin(GL_LINES);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(1,0,0);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(0,1,0);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(0,0,1);
+ glEnd();
+
+ /* draw plaquettes */
+ glColor4f(1,1,1,0.5);
+ glBegin(GL_QUADS);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 0, 1); glVertex3f(0, 0, 1);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
+ glEnd();
+
+ glPopMatrix();
+ }
+ }
+ }
+
+ glPopMatrix();
+}
+