glClearColor(Win->bgcolor[0], Win->bgcolor[1], Win->bgcolor[2], Win->bgcolor[3]);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glClearColor(Win->bgcolor[0], Win->bgcolor[1], Win->bgcolor[2], Win->bgcolor[3]);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h);
glutInitWindowPosition(winid*100,winid*100);
glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h);
glutInitWindowPosition(winid*100,winid*100);
glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);