X-Git-Url: http://git.treefish.org/~alex/phys/latlib.git/blobdiff_plain/37439b2f85687ddafa4097d07237fc17a0a6db0d..3c0ea1a85b09df3bb85839ba92831fca9e10a82f:/culooks.cpp?ds=inline diff --git a/culooks.cpp b/culooks.cpp index cb5eda7..94b9aa9 100644 --- a/culooks.cpp +++ b/culooks.cpp @@ -1,185 +1,24 @@ #include "culooks.h" #include -#include -#include -#include -#include -#include #include #include vector< pair > culooks::Windows; pthread_t culooks::glThreadId; +culooks::comarg culooks::comArg; int culooks::windowid = 0; using namespace std; -namespace mygl -{ - int rotcube[3]; - - culooks::window* getWin() - { - for (int iwin=0; iwinw / Win->layout[0]); - int row = Win->layout[1] - y / ((float)Win->h / Win->layout[1]); - - return col + row*Win->layout[0]; - } - - - static void motionFunc(int x, int y) - { - //cout << x << endl; - culooks::window *Win = getWin(); - - Win->cubes.at(rotcube[0]).az += rotcube[1] - x; - Win->cubes.at(rotcube[0]).alt += rotcube[2] - y; - - rotcube[1] = x; - rotcube[2] = y; - - - glutPostRedisplay(); - } - - static void mouseFunc(int button, int state, int x, int y) - { - culooks::window *Win = getWin(); - - if (button == 0) { - rotcube[0] = getCubeFromPos(x,y); - rotcube[1] = x; - rotcube[2] = y; - } - - if (button == 4) { - Win->cubes.at(getCubeFromPos(x,y)).zoom *= 1.1; - glutPostRedisplay(); - } - else if (button == 3) { - Win->cubes.at(getCubeFromPos(x,y)).zoom *= 0.9; - glutPostRedisplay(); - } - } - - - static void reshapeFunc(int w, int h) - { - culooks::window *Win = getWin(); - - int neww; - int newh; - - if ( w == Win->w ) { - newh = h; - neww = Win->aspect*h; - } - else if ( h == Win->h ) { - neww = w; - newh = w / Win->aspect; - } - else { - neww = ( pow(Win->aspect,2)*w + Win->aspect*h ) / ( pow(Win->aspect,2) + 1 ); - newh = ( Win->aspect*w + h ) / ( pow(Win->aspect,2) + 1 ); - } - - glutReshapeWindow(neww,newh); - glViewport(0,0,neww,newh); - - Win->w = neww; - Win->h = newh; - } - - static void displayFunc() - { - //cout << ":" << glutGetWindow() << endl; - - culooks::window *Win = getWin(); - - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glScalef(1.0/Win->layout[0],1.0/Win->layout[1],1.0); - glTranslatef(-Win->layout[0]+1, -Win->layout[1]+1, 0); - - for (int icube=0; icube < Win->cubes.size(); icube++) { - //glScalef(1.0/Env->layout[0],1.0/Env->layout[1],1.0); - //glRotatef(2, 1, 0, 0); - Win->cubes.at(icube).draw(); - if ((icube+1)%Win->layout[0] == 0) { - glTranslatef(-2*Win->layout[0]+2, 2, 0); - } - else { - glTranslatef(2, 0, 0); - } - } - - glutSwapBuffers(); - } - - static void initWindow(int winid) - { - glutInitWindowSize(culooks::Windows[winid].second->w, culooks::Windows[winid].second->h); - glutInitWindowPosition(winid*100,winid*100); - glutCreateWindow( ("culooks / " + culooks::Windows[winid].second->name).c_str() ); - - glutDisplayFunc(&mygl::displayFunc); - glutReshapeFunc(&mygl::reshapeFunc); - glutMotionFunc(&mygl::motionFunc); - glutMouseFunc(&mygl::mouseFunc); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable( GL_BLEND ); - - culooks::Windows[winid].first = glutGetWindow(); - - culooks::Windows[winid].second->initialized = true; - } - - static void idleFunc_master() - { - for (int iwin=0; iwin < culooks::Windows.size(); iwin++) - if (!culooks::Windows[iwin].second->initialized) - initWindow(iwin); - } - - static void* glutThread(void *leer) - { - initWindow(0); - glutIdleFunc(&idleFunc_master); - glutMainLoop(); - } -}; - - culooks::culooks (const char* name, const int& xcubes, const int& ycubes, const int& l, int *argc, char **argv) { window *Win = new window; int winsize[2]; - wincontext wincon; - if (windowid == 0) { - glutInit(argc, argv); - glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); - } + XInitThreads(); Win->layout[0] = xcubes; Win->layout[1] = ycubes; @@ -205,14 +44,79 @@ culooks::culooks (const char* name, const int& xcubes, const int& ycubes, const Win->initialized = false; + //Win->linewidth = 1; + Windows.push_back( pair(0, Win) ); - + if (windowid == 0) { - glXMakeCurrent(0,0,0); - pthread_create(&glThreadId, 0, &mygl::glutThread, NULL); + comArg.argc = argc; + comArg.argv = argv; + pthread_create(&glThreadId, 0, &drawing::glutThread, &comArg); } - mywid = windowid; windowid++; } +void culooks::setLink (const int& cubeid, const int& posdir, + const float& red, const float& green, const float& blue, const float& alpha) +{ + Windows[mywid].second->cubes[cubeid].setLink(posdir, red, green, blue, alpha); +} + +void culooks::setPlaq (const int& cubeid, const int& posdir, + const float& red, const float& green, const float& blue, const float& alpha) +{ + Windows[mywid].second->cubes[cubeid].setPlaq(posdir, red, green, blue, alpha); +} + +void culooks::swapBuffers () { + for (int icube=0; icubecubes.size(); icube++) { + Windows[mywid].second->cubes[icube].swapLinkBuffer(); + Windows[mywid].second->cubes[icube].swapPlaqBuffer(); + } + Windows[mywid].second->redisplay = true; +} + +void culooks::hidePlaqs (const int& cubeid) { + Windows[mywid].second->cubes[cubeid].hidePlaqs(); +} + +void culooks::hidePlaqs () { + for (int icube=0; icubecubes.size(); icube++) + Windows[mywid].second->cubes[icube].hidePlaqs(); +} + +void culooks::hideLinks (const int& cubeid) { + Windows[mywid].second->cubes[cubeid].hideLinks(); +} + +void culooks::hideLinks () { + for (int icube=0; icubecubes.size(); icube++) + Windows[mywid].second->cubes[icube].hideLinks(); +} + +void culooks::setBgColor(const float& red, const float& green, const float& blue, const float& alpha) +{ + Windows[mywid].second->bgcolor[0] = red; + Windows[mywid].second->bgcolor[1] = green; + Windows[mywid].second->bgcolor[2] = blue; + Windows[mywid].second->bgcolor[3] = alpha; +} + +void culooks::setWireColor(const float& r, const float& g, const float& b, const float& a) +{ + for (int icube=0; icubecubes.size(); icube++) + Windows[mywid].second->cubes[icube].setWireColor(r, g, b, a); +} + +void culooks::setFrameWidth(float width) +{ + for (int icube=0; icubecubes.size(); icube++) + Windows[mywid].second->cubes[icube].setFrameWidth(width); +} + +void culooks::setLinkWidth(float width) +{ + for (int icube=0; icubecubes.size(); icube++) + Windows[mywid].second->cubes[icube].setLinkWidth(width); +}