-void drawSingleTile(int x, int y)
-{
- glBegin(GL_TRIANGLES);
-
- glVertex3f(x, y, surface.at(x, y).getHeight());
- glVertex3f(x+1, y, surface.at(x+1, y).getHeight());
- glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight());
-
- glVertex3f(x, y, surface.at(x, y).getHeight());
- glVertex3f(x, y+1, surface.at(x, y+1).getHeight());
- glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight());
-
- glEnd();
-}
-
-void displayMe(void)