-#include "sea.h"
-
-#include <cstdlib>
-
-Sea::Sea(WaterSurface& surface) : m_surface{surface}
-{
-}
-
-void Sea::update()
-{
- for (int y = 0; y < m_surface.size(); ++y) {
- for (int x = 0; x < m_surface.size(); ++x) {
- m_surface.at(x, y)
- .setHeight(((double)std::rand()/(double)RAND_MAX));
- }
- }
-}