+
+double WaterSurface::extend() const
+{
+ return m_extend;
+}
+
+void WaterSurface::draw() const
+{
+ const double scaleFactor{m_extend / m_size};
+
+ glScalef(scaleFactor, scaleFactor, 1.0f);
+ glTranslatef(-(float)(m_size - 1) / 2, -(float)(m_size - 1) / 2, 0);
+
+ for (int y = 0; y < m_size - 1; ++y) {
+ for (int x = 0; x < m_size - 1; ++x) {
+ drawSingleTile(x, y);
+ }
+ }
+}
+
+void WaterSurface::drawSingleTile(int x, int y) const
+{
+ glBegin(GL_TRIANGLES);
+
+ glVertex3f(x, y, at(x, y).getHeight());
+ glVertex3f(x+1, y, at(x+1, y).getHeight());
+ glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
+
+ glVertex3f(x, y, at(x, y).getHeight());
+ glVertex3f(x, y+1, at(x, y+1).getHeight());
+ glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
+
+ glEnd();
+}