-#include <ctime>
-
-#include <GL/glut.h>
-
-#include "sea.h"
-#include "watersurface.h"
-
-const int LATTICE_SIZE = 10;
-const double LATTICE_UNIT = 1;
-
-SeaPtr sea;
-WaterSurfacePtr surface;
-
-void setupView()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000);
- gluLookAt(0,-10,10, 0,0,0, 0,1,0);
-}
-
-void displayMe(void)
-{
- setupView();
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- sea->update();
- surface->draw();
-
- glutSwapBuffers();
-
- glutPostRedisplay();
-}
-
-int main(int argc, char** argv)
-{
- std::srand(std::time(0));
-
- surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_UNIT);
- sea = std::make_shared<Sea>(surface);
-
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE);
- glutInitWindowSize(300, 300);
- glutInitWindowPosition(100, 100);
- glutCreateWindow("seamulator");
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glutDisplayFunc(displayMe);
-
- glutMainLoop();
-
- return 0;
-}