#include <ctime>
+#include <cmath>
+#include <memory>
#include <GL/glut.h>
#include "sea.h"
+#include "seaview.h"
#include "watersurface.h"
-const int LATTICE_SIZE = 10;
-const double LATTICE_UNIT = 1;
+const int LATTICE_SIZE{10};
+const double LATTICE_UNIT{1};
+const int INIT_WINDOW_POS_X{100};
+const int INIT_WINDOW_POS_Y{100};
+const int INIT_WINDOW_WIDTH{300};
+const int INIT_WINDOW_HEIGHT{300};
+const double INIT_VIEW_DISTANCE{LATTICE_SIZE * LATTICE_UNIT * 1.5};
+const double INIT_VIEW_AZIMUTH{0};
+const double INIT_VIEW_ALTITUDE{M_PI / 4};
+const char WINDOW_TITLE[]{"seamulator"};
SeaPtr sea;
WaterSurfacePtr surface;
+std::unique_ptr<SeaView> seaView;
-void setupView()
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000);
- gluLookAt(0,-10,10, 0,0,0, 0,1,0);
-}
-
-void displayMe(void)
-{
- setupView();
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- sea->update();
- surface->draw();
-
- glutSwapBuffers();
-
- glutPostRedisplay();
-}
+void glDisplayFunc();
+void glReshapeFunc(int width, int height);
+void glMouseFunc(int button, int state, int x, int y);
+void glMotionFunc(int x, int y);
int main(int argc, char** argv)
{
surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_UNIT);
sea = std::make_shared<Sea>(surface);
+ seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
+ INIT_VIEW_ALTITUDE);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE);
- glutInitWindowSize(300, 300);
- glutInitWindowPosition(100, 100);
- glutCreateWindow("seamulator");
-
+ glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT);
+ glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y);
+ glutCreateWindow(WINDOW_TITLE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glutDisplayFunc(displayMe);
+ glutDisplayFunc(glDisplayFunc);
+ glutReshapeFunc(glReshapeFunc);
+ glutMouseFunc(glMouseFunc);
+ glutMotionFunc(glMotionFunc);
glutMainLoop();
return 0;
}
+
+void glDisplayFunc()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ seaView->setupView();
+ sea->update();
+ surface->draw();
+
+ glutSwapBuffers();
+ glutPostRedisplay();
+}
+
+void glReshapeFunc(int width, int height)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
+ glViewport(0, 0, width, height);
+}
+
+void glMouseFunc(int button, int state, int x, int y)
+{
+ seaView->onMouseEvent(button, state, x, y);
+}
+
+void glMotionFunc(int x, int y)
+{
+ seaView->onMouseMove(x, y);
+}