]> git.treefish.org Git - seamulator.git/blobdiff - seamulator.cpp
Changed directory structure
[seamulator.git] / seamulator.cpp
diff --git a/seamulator.cpp b/seamulator.cpp
deleted file mode 100644 (file)
index 3d6a539..0000000
+++ /dev/null
@@ -1,132 +0,0 @@
-#include <ctime>
-#include <cmath>
-
-#include <GL/glut.h>
-
-#include "sea.h"
-#include "watersurface.h"
-
-const int LATTICE_SIZE = 10;
-const double LATTICE_UNIT = 1;
-
-SeaPtr sea;
-WaterSurfacePtr surface;
-
-struct
-{
-  float lookRadius = LATTICE_SIZE*LATTICE_UNIT*1.5;
-  float lookAz = 0;
-  float lookAlt = M_PI/4;
-  float fstMouseAngle[2], oldLookAz, oldLookAlt;
-} view;
-
-void glDisplayFunc();
-void glReshapeFunc(int width, int height);
-void glMouseFunc(int button, int state, int x, int y);
-void glMotionFunc(int x, int y);
-
-int main(int argc, char** argv)
-{
-  std::srand(std::time(0));
-
-  surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_UNIT);
-  sea = std::make_shared<Sea>(surface);
-
-  glutInit(&argc, argv);
-  glutInitDisplayMode(GLUT_DOUBLE);
-  glutInitWindowSize(300, 300);
-  glutInitWindowPosition(100, 100);
-  glutCreateWindow("seamulator");
-
-  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
-  glutDisplayFunc(glDisplayFunc);
-  glutReshapeFunc(glReshapeFunc);
-  glutMouseFunc(glMouseFunc);
-  glutMotionFunc(glMotionFunc);
-
-  glutMainLoop();
-
-  return 0;
-}
-
-void glDisplayFunc()
-{
-  glMatrixMode(GL_MODELVIEW);
-  glLoadIdentity();
-
-  glClear(GL_COLOR_BUFFER_BIT);
-
-  sea->update();
-  surface->draw();
-
-  glutSwapBuffers();
-
-  glutPostRedisplay();
-}
-
-void updateView(int width, int height)
-{
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-
-  gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
-  glViewport(0, 0, width, height);
-
-  float eyePos[3];
-  eyePos[0] = view.lookRadius*cos(view.lookAlt)*sin(view.lookAz);
-  eyePos[1] = view.lookRadius*cos(view.lookAlt)*cos(view.lookAz);
-  eyePos[2] = view.lookRadius*sin(view.lookAlt);
-
-  gluLookAt(eyePos[0], eyePos[1], eyePos[2],
-           0, 0, 0,
-           0, 0, 1);
-}
-
-void updateView()
-{
-  updateView(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT));
-}
-
-void glReshapeFunc(int width, int height)
-{
-  updateView(width, height);
-}
-
-void glMouseFunc(int button, int state, int x, int y)
-{
-  if (button == 3 && state == 0)
-    {
-      view.lookRadius += view.lookRadius*0.1;
-      updateView();
-    }
-
-  else if (button == 4 && state == 0)
-    {
-      view.lookRadius -= view.lookRadius*0.1;
-      updateView();
-    }
-
-  else if (button == 0 && state == 0) {
-    view.fstMouseAngle[0] = x;
-    view.fstMouseAngle[1] = y;
-    view.oldLookAz = view.lookAz;
-    view.oldLookAlt = view.lookAlt;
-  }
-
-}
-
-void glMotionFunc(int x, int y)
-{
-  view.lookAlt =
-    fmod(view.oldLookAlt +
-        (float)((y-view.fstMouseAngle[1])*2*M_PI/glutGet(GLUT_WINDOW_HEIGHT)),
-        (float)(2*M_PI));
-
-  view.lookAz =
-    fmod(view.oldLookAz +
-        (float)((x-view.fstMouseAngle[0])*2*M_PI/glutGet(GLUT_WINDOW_WIDTH)),
-        (float)(2*M_PI));
-
-  updateView();
-}