+++ /dev/null
-#include <ctime>
-#include <cmath>
-#include <memory>
-
-#include <GL/glut.h>
-
-#include "sea.h"
-#include "seaview.h"
-#include "watersurface.h"
-
-const int LATTICE_SIZE{128};
-const double LATTICE_EXTEND{10};
-const int INIT_WINDOW_POS_X{50};
-const int INIT_WINDOW_POS_Y{50};
-const int INIT_WINDOW_WIDTH{800};
-const int INIT_WINDOW_HEIGHT{600};
-const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5};
-const double INIT_VIEW_AZIMUTH{0};
-const double INIT_VIEW_ALTITUDE{M_PI / 4};
-const char WINDOW_TITLE[]{"seamulator"};
-
-SeaPtr sea;
-WaterSurfacePtr surface;
-std::unique_ptr<SeaView> seaView;
-
-void glDisplayFunc();
-void glReshapeFunc(int width, int height);
-void glMouseFunc(int button, int state, int x, int y);
-void glMotionFunc(int x, int y);
-
-int main(int argc, char** argv)
-{
- std::srand(std::time(0));
-
- surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_EXTEND);
- sea = std::make_shared<Sea>(surface);
- seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
- INIT_VIEW_ALTITUDE);
-
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE);
- glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT);
- glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y);
- glutCreateWindow(WINDOW_TITLE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glutDisplayFunc(glDisplayFunc);
- glutReshapeFunc(glReshapeFunc);
- glutMouseFunc(glMouseFunc);
- glutMotionFunc(glMotionFunc);
-
- glutMainLoop();
-
- return 0;
-}
-
-void glDisplayFunc()
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- seaView->setupView();
- sea->update();
- surface->draw();
-
- glutSwapBuffers();
- glutPostRedisplay();
-}
-
-void glReshapeFunc(int width, int height)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
- glViewport(0, 0, width, height);
-}
-
-void glMouseFunc(int button, int state, int x, int y)
-{
- seaView->onMouseEvent(button, state, x, y);
-}
-
-void glMotionFunc(int x, int y)
-{
- seaView->onMouseMove(x, y);
-}