]> git.treefish.org Git - seamulator.git/blobdiff - seamulator.cpp
Changed directory structure
[seamulator.git] / seamulator.cpp
diff --git a/seamulator.cpp b/seamulator.cpp
deleted file mode 100644 (file)
index c5f7936..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-#include <ctime>
-#include <cmath>
-#include <memory>
-
-#include <GL/glut.h>
-
-#include "sea.h"
-#include "seaview.h"
-#include "watersurface.h"
-
-const int LATTICE_SIZE{128};
-const double LATTICE_EXTEND{10};
-const int INIT_WINDOW_POS_X{50};
-const int INIT_WINDOW_POS_Y{50};
-const int INIT_WINDOW_WIDTH{800};
-const int INIT_WINDOW_HEIGHT{600};
-const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5};
-const double INIT_VIEW_AZIMUTH{0};
-const double INIT_VIEW_ALTITUDE{M_PI / 4};
-const char WINDOW_TITLE[]{"seamulator"};
-
-SeaPtr sea;
-WaterSurfacePtr surface;
-std::unique_ptr<SeaView> seaView;
-
-void glDisplayFunc();
-void glReshapeFunc(int width, int height);
-void glMouseFunc(int button, int state, int x, int y);
-void glMotionFunc(int x, int y);
-
-int main(int argc, char** argv)
-{
-  std::srand(std::time(0));
-
-  surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_EXTEND);
-  sea = std::make_shared<Sea>(surface);
-  seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
-                                     INIT_VIEW_ALTITUDE);
-
-  glutInit(&argc, argv);
-  glutInitDisplayMode(GLUT_DOUBLE);
-  glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT);
-  glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y);
-  glutCreateWindow(WINDOW_TITLE);
-  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
-  glutDisplayFunc(glDisplayFunc);
-  glutReshapeFunc(glReshapeFunc);
-  glutMouseFunc(glMouseFunc);
-  glutMotionFunc(glMotionFunc);
-
-  glutMainLoop();
-
-  return 0;
-}
-
-void glDisplayFunc()
-{
-  glClear(GL_COLOR_BUFFER_BIT);
-
-  seaView->setupView();
-  sea->update();
-  surface->draw();
-
-  glutSwapBuffers();
-  glutPostRedisplay();
-}
-
-void glReshapeFunc(int width, int height)
-{
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-  gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
-  glViewport(0, 0, width, height);
-}
-
-void glMouseFunc(int button, int state, int x, int y)
-{
-  seaView->onMouseEvent(button, state, x, y);
-}
-
-void glMotionFunc(int x, int y)
-{
-  seaView->onMouseMove(x, y);
-}