--- /dev/null
+#include <ctime>
+#include <cmath>
+#include <memory>
+
+#include <GL/glut.h>
+
+#include "sea.h"
+#include "seaview.h"
+#include "watersurface.h"
+
+const int LATTICE_SIZE{128};
+const double LATTICE_EXTEND{10};
+const int INIT_WINDOW_POS_X{50};
+const int INIT_WINDOW_POS_Y{50};
+const int INIT_WINDOW_WIDTH{800};
+const int INIT_WINDOW_HEIGHT{600};
+const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5};
+const double INIT_VIEW_AZIMUTH{0};
+const double INIT_VIEW_ALTITUDE{M_PI / 4};
+const char WINDOW_TITLE[]{"seamulator"};
+
+SeaPtr sea;
+WaterSurfacePtr surface;
+std::unique_ptr<SeaView> seaView;
+
+void glDisplayFunc();
+void glReshapeFunc(int width, int height);
+void glMouseFunc(int button, int state, int x, int y);
+void glMotionFunc(int x, int y);
+
+int main(int argc, char** argv)
+{
+ std::srand(std::time(0));
+
+ surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_EXTEND);
+ sea = std::make_shared<Sea>(surface);
+ seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
+ INIT_VIEW_ALTITUDE);
+
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DOUBLE);
+ glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT);
+ glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y);
+ glutCreateWindow(WINDOW_TITLE);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glutDisplayFunc(glDisplayFunc);
+ glutReshapeFunc(glReshapeFunc);
+ glutMouseFunc(glMouseFunc);
+ glutMotionFunc(glMotionFunc);
+
+ glutMainLoop();
+
+ return 0;
+}
+
+void glDisplayFunc()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ seaView->setupView();
+ sea->update();
+ surface->draw();
+
+ glutSwapBuffers();
+ glutPostRedisplay();
+}
+
+void glReshapeFunc(int width, int height)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
+ glViewport(0, 0, width, height);
+}
+
+void glMouseFunc(int button, int state, int x, int y)
+{
+ seaView->onMouseEvent(button, state, x, y);
+}
+
+void glMotionFunc(int x, int y)
+{
+ seaView->onMouseMove(x, y);
+}