]> git.treefish.org Git - seamulator.git/blobdiff - src/seamulator.cpp
Changed directory structure
[seamulator.git] / src / seamulator.cpp
diff --git a/src/seamulator.cpp b/src/seamulator.cpp
new file mode 100644 (file)
index 0000000..c5f7936
--- /dev/null
@@ -0,0 +1,85 @@
+#include <ctime>
+#include <cmath>
+#include <memory>
+
+#include <GL/glut.h>
+
+#include "sea.h"
+#include "seaview.h"
+#include "watersurface.h"
+
+const int LATTICE_SIZE{128};
+const double LATTICE_EXTEND{10};
+const int INIT_WINDOW_POS_X{50};
+const int INIT_WINDOW_POS_Y{50};
+const int INIT_WINDOW_WIDTH{800};
+const int INIT_WINDOW_HEIGHT{600};
+const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5};
+const double INIT_VIEW_AZIMUTH{0};
+const double INIT_VIEW_ALTITUDE{M_PI / 4};
+const char WINDOW_TITLE[]{"seamulator"};
+
+SeaPtr sea;
+WaterSurfacePtr surface;
+std::unique_ptr<SeaView> seaView;
+
+void glDisplayFunc();
+void glReshapeFunc(int width, int height);
+void glMouseFunc(int button, int state, int x, int y);
+void glMotionFunc(int x, int y);
+
+int main(int argc, char** argv)
+{
+  std::srand(std::time(0));
+
+  surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_EXTEND);
+  sea = std::make_shared<Sea>(surface);
+  seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
+                                     INIT_VIEW_ALTITUDE);
+
+  glutInit(&argc, argv);
+  glutInitDisplayMode(GLUT_DOUBLE);
+  glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT);
+  glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y);
+  glutCreateWindow(WINDOW_TITLE);
+  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+  glutDisplayFunc(glDisplayFunc);
+  glutReshapeFunc(glReshapeFunc);
+  glutMouseFunc(glMouseFunc);
+  glutMotionFunc(glMotionFunc);
+
+  glutMainLoop();
+
+  return 0;
+}
+
+void glDisplayFunc()
+{
+  glClear(GL_COLOR_BUFFER_BIT);
+
+  seaView->setupView();
+  sea->update();
+  surface->draw();
+
+  glutSwapBuffers();
+  glutPostRedisplay();
+}
+
+void glReshapeFunc(int width, int height)
+{
+  glMatrixMode(GL_PROJECTION);
+  glLoadIdentity();
+  gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
+  glViewport(0, 0, width, height);
+}
+
+void glMouseFunc(int button, int state, int x, int y)
+{
+  seaView->onMouseEvent(button, state, x, y);
+}
+
+void glMotionFunc(int x, int y)
+{
+  seaView->onMouseMove(x, y);
+}