+++ /dev/null
-#include "watersurface.h"
-
-#include <GL/glut.h>
-
-WaterSurface::WaterSurface(int size, double extend) :
- m_size{size},
- m_extend{extend}
-{
- m_points.resize(size*size);
-}
-
-SurfacePoint& WaterSurface::at(int x, int y)
-{
- return m_points.at(x + m_size*y);
-}
-
-const SurfacePoint& WaterSurface::at(int x, int y) const
-{
- return m_points.at(x + m_size*y);
-}
-
-int WaterSurface::size() const
-{
- return m_size;
-}
-
-double WaterSurface::extend() const
-{
- return m_extend;
-}
-
-void WaterSurface::draw() const
-{
- const double scaleFactor{m_extend / m_size};
-
- glScalef(scaleFactor, scaleFactor, 1.0f);
- glTranslatef(-(float)(m_size - 1) / 2, -(float)(m_size - 1) / 2, 0);
-
- for (int y = 0; y < m_size - 1; ++y) {
- for (int x = 0; x < m_size - 1; ++x) {
- drawSingleTile(x, y);
- }
- }
-}
-
-void WaterSurface::drawSingleTile(int x, int y) const
-{
- glBegin(GL_TRIANGLES);
-
- glVertex3f(x, y, at(x, y).getHeight());
- glVertex3f(x+1, y, at(x+1, y).getHeight());
- glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
-
- glVertex3f(x, y, at(x, y).getHeight());
- glVertex3f(x, y+1, at(x, y+1).getHeight());
- glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
-
- glEnd();
-}