#include "watersurface.h"
const int LATTICE_SIZE{10};
-const double LATTICE_UNIT{1};
+const double LATTICE_EXTEND{10};
const int INIT_WINDOW_POS_X{100};
const int INIT_WINDOW_POS_Y{100};
const int INIT_WINDOW_WIDTH{300};
const int INIT_WINDOW_HEIGHT{300};
-const double INIT_VIEW_DISTANCE{LATTICE_SIZE * LATTICE_UNIT * 1.5};
+const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5};
const double INIT_VIEW_AZIMUTH{0};
const double INIT_VIEW_ALTITUDE{M_PI / 4};
const char WINDOW_TITLE[]{"seamulator"};
{
std::srand(std::time(0));
- surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_UNIT);
+ surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_EXTEND);
sea = std::make_shared<Sea>(surface);
seaView = std::make_unique<SeaView>(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH,
INIT_VIEW_ALTITUDE);