X-Git-Url: http://git.treefish.org/~alex/seamulator.git/blobdiff_plain/3a3ad62faa958b07f2a91b4b21e6cfa92309ba80..1c3ed2ee1ad119ea79307299696b623261e08d8a:/seamulator.cpp diff --git a/seamulator.cpp b/seamulator.cpp index 8f6b5d8..d3ac1c4 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -1,8 +1,11 @@ #include +#include +#include #include #include "sea.h" +#include "seaview.h" #include "watersurface.h" const int LATTICE_SIZE = 10; @@ -10,31 +13,12 @@ const double LATTICE_UNIT = 1; SeaPtr sea; WaterSurfacePtr surface; +std::unique_ptr seaView; -void setupView() -{ - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - gluLookAt(0,-10,10, 0,0,0, 0,1,0); -} - -void displayMe(void) -{ - setupView(); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glClear(GL_COLOR_BUFFER_BIT); - - sea->update(); - surface->draw(); - - glFlush(); - - glutPostRedisplay(); -} +void glDisplayFunc(); +void glReshapeFunc(int width, int height); +void glMouseFunc(int button, int state, int x, int y); +void glMotionFunc(int x, int y); int main(int argc, char** argv) { @@ -42,19 +26,52 @@ int main(int argc, char** argv) surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); sea = std::make_shared(surface); + seaView = std::make_unique(LATTICE_SIZE * LATTICE_UNIT * 1.5, + 0, M_PI/4); glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH); - glEnable(GL_DEPTH_TEST); + glutInitDisplayMode(GLUT_DOUBLE); glutInitWindowSize(300, 300); glutInitWindowPosition(100, 100); glutCreateWindow("seamulator"); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glutDisplayFunc(displayMe); + glutDisplayFunc(glDisplayFunc); + glutReshapeFunc(glReshapeFunc); + glutMouseFunc(glMouseFunc); + glutMotionFunc(glMotionFunc); glutMainLoop(); return 0; } + +void glDisplayFunc() +{ + glClear(GL_COLOR_BUFFER_BIT); + + seaView->setupView(); + sea->update(); + surface->draw(); + + glutSwapBuffers(); + glutPostRedisplay(); +} + +void glReshapeFunc(int width, int height) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); + glViewport(0, 0, width, height); +} + +void glMouseFunc(int button, int state, int x, int y) +{ + seaView->onMouseEvent(button, state, x, y); +} + +void glMotionFunc(int x, int y) +{ + seaView->onMouseMove(x, y); +}