X-Git-Url: http://git.treefish.org/~alex/seamulator.git/blobdiff_plain/3a3ad62faa958b07f2a91b4b21e6cfa92309ba80..c3490f1ce9931b4050db4d4e0f044cf61285e2c6:/seamulator.cpp?ds=sidebyside diff --git a/seamulator.cpp b/seamulator.cpp index 8f6b5d8..3d6a539 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -1,4 +1,5 @@ #include +#include #include @@ -11,18 +12,46 @@ const double LATTICE_UNIT = 1; SeaPtr sea; WaterSurfacePtr surface; -void setupView() +struct { - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - gluLookAt(0,-10,10, 0,0,0, 0,1,0); -} + float lookRadius = LATTICE_SIZE*LATTICE_UNIT*1.5; + float lookAz = 0; + float lookAlt = M_PI/4; + float fstMouseAngle[2], oldLookAz, oldLookAlt; +} view; + +void glDisplayFunc(); +void glReshapeFunc(int width, int height); +void glMouseFunc(int button, int state, int x, int y); +void glMotionFunc(int x, int y); -void displayMe(void) +int main(int argc, char** argv) { - setupView(); + std::srand(std::time(0)); + + surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); + sea = std::make_shared(surface); + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE); + glutInitWindowSize(300, 300); + glutInitWindowPosition(100, 100); + glutCreateWindow("seamulator"); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glutDisplayFunc(glDisplayFunc); + glutReshapeFunc(glReshapeFunc); + glutMouseFunc(glMouseFunc); + glutMotionFunc(glMotionFunc); + + glutMainLoop(); + + return 0; +} + +void glDisplayFunc() +{ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -31,30 +60,73 @@ void displayMe(void) sea->update(); surface->draw(); - glFlush(); + glutSwapBuffers(); glutPostRedisplay(); } -int main(int argc, char** argv) +void updateView(int width, int height) { - std::srand(std::time(0)); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); - surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); - sea = std::make_shared(surface); + gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); + glViewport(0, 0, width, height); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH); - glEnable(GL_DEPTH_TEST); - glutInitWindowSize(300, 300); - glutInitWindowPosition(100, 100); - glutCreateWindow("seamulator"); + float eyePos[3]; + eyePos[0] = view.lookRadius*cos(view.lookAlt)*sin(view.lookAz); + eyePos[1] = view.lookRadius*cos(view.lookAlt)*cos(view.lookAz); + eyePos[2] = view.lookRadius*sin(view.lookAlt); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gluLookAt(eyePos[0], eyePos[1], eyePos[2], + 0, 0, 0, + 0, 0, 1); +} + +void updateView() +{ + updateView(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)); +} - glutDisplayFunc(displayMe); +void glReshapeFunc(int width, int height) +{ + updateView(width, height); +} - glutMainLoop(); +void glMouseFunc(int button, int state, int x, int y) +{ + if (button == 3 && state == 0) + { + view.lookRadius += view.lookRadius*0.1; + updateView(); + } + + else if (button == 4 && state == 0) + { + view.lookRadius -= view.lookRadius*0.1; + updateView(); + } + + else if (button == 0 && state == 0) { + view.fstMouseAngle[0] = x; + view.fstMouseAngle[1] = y; + view.oldLookAz = view.lookAz; + view.oldLookAlt = view.lookAlt; + } - return 0; +} + +void glMotionFunc(int x, int y) +{ + view.lookAlt = + fmod(view.oldLookAlt + + (float)((y-view.fstMouseAngle[1])*2*M_PI/glutGet(GLUT_WINDOW_HEIGHT)), + (float)(2*M_PI)); + + view.lookAz = + fmod(view.oldLookAz + + (float)((x-view.fstMouseAngle[0])*2*M_PI/glutGet(GLUT_WINDOW_WIDTH)), + (float)(2*M_PI)); + + updateView(); }