X-Git-Url: http://git.treefish.org/~alex/seamulator.git/blobdiff_plain/94e405360849659ff951816a13cf510f11a7eee7..0fcdcce0bba803bdb7d3165a3884e4e0f50553bc:/seamulator.cpp?ds=inline diff --git a/seamulator.cpp b/seamulator.cpp index 6bb51c9..15b731b 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -6,66 +6,54 @@ #include "watersurface.h" const int LATTICE_SIZE = 10; -const int LATTICE_UNIT = 1; +const double LATTICE_UNIT = 1; -WaterSurface surface(LATTICE_SIZE); -Sea sea(surface); +SeaPtr sea; +WaterSurfacePtr surface; -void drawSingleTile(int x, int y) +void glDisplayFunc() { - glBegin(GL_TRIANGLES); - - glVertex3f(x, y, surface.at(x, y).getHeight()); - glVertex3f(x+1, y, surface.at(x+1, y).getHeight()); - glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight()); - - glVertex3f(x, y, surface.at(x, y).getHeight()); - glVertex3f(x, y+1, surface.at(x, y+1).getHeight()); - glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight()); - - glEnd(); -} - -void displayMe(void) -{ - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - gluLookAt(0,-10,10, 0,0,0, 0,1,0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT); - sea.update(); - - glScalef(LATTICE_UNIT, LATTICE_UNIT, 1.0f); - glTranslatef(-(float)(LATTICE_SIZE-1)/2, -(float)(LATTICE_SIZE-1)/2, 0); - for (int y = 0; y < LATTICE_SIZE-1; ++y) { - for (int x = 0; x < LATTICE_SIZE-1; ++x) { - drawSingleTile(x, y); - } - } + sea->update(); + surface->draw(); - glFlush(); + glutSwapBuffers(); glutPostRedisplay(); } +void glReshapeFunc(int width, int height) +{ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); + glViewport(0, 0, width, height); + gluLookAt(0,-10,10, 0,0,0, 0,1,0); +} + int main(int argc, char** argv) { std::srand(std::time(0)); + surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); + sea = std::make_shared(surface); + glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH); - glEnable(GL_DEPTH_TEST); + glutInitDisplayMode(GLUT_DOUBLE); glutInitWindowSize(300, 300); glutInitWindowPosition(100, 100); glutCreateWindow("seamulator"); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glutDisplayFunc(displayMe); + glutDisplayFunc(glDisplayFunc); + glutReshapeFunc(glReshapeFunc); + glutMainLoop(); + return 0; }