X-Git-Url: http://git.treefish.org/~alex/seamulator.git/blobdiff_plain/94e405360849659ff951816a13cf510f11a7eee7..e19dd20d04a2a92b3d91bd25a69210a2351b08c9:/seamulator.cpp?ds=sidebyside diff --git a/seamulator.cpp b/seamulator.cpp index 6bb51c9..1c1ff67 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -1,71 +1,85 @@ #include +#include +#include #include #include "sea.h" +#include "seaview.h" #include "watersurface.h" -const int LATTICE_SIZE = 10; -const int LATTICE_UNIT = 1; +const int LATTICE_SIZE{10}; +const double LATTICE_EXTEND{10}; +const int INIT_WINDOW_POS_X{100}; +const int INIT_WINDOW_POS_Y{100}; +const int INIT_WINDOW_WIDTH{300}; +const int INIT_WINDOW_HEIGHT{300}; +const double INIT_VIEW_DISTANCE{LATTICE_EXTEND * 1.5}; +const double INIT_VIEW_AZIMUTH{0}; +const double INIT_VIEW_ALTITUDE{M_PI / 4}; +const char WINDOW_TITLE[]{"seamulator"}; + +SeaPtr sea; +WaterSurfacePtr surface; +std::unique_ptr seaView; + +void glDisplayFunc(); +void glReshapeFunc(int width, int height); +void glMouseFunc(int button, int state, int x, int y); +void glMotionFunc(int x, int y); -WaterSurface surface(LATTICE_SIZE); -Sea sea(surface); - -void drawSingleTile(int x, int y) +int main(int argc, char** argv) { - glBegin(GL_TRIANGLES); + std::srand(std::time(0)); - glVertex3f(x, y, surface.at(x, y).getHeight()); - glVertex3f(x+1, y, surface.at(x+1, y).getHeight()); - glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight()); + surface = std::make_shared(LATTICE_SIZE, LATTICE_EXTEND); + sea = std::make_shared(surface); + seaView = std::make_unique(INIT_VIEW_DISTANCE, INIT_VIEW_AZIMUTH, + INIT_VIEW_ALTITUDE); - glVertex3f(x, y, surface.at(x, y).getHeight()); - glVertex3f(x, y+1, surface.at(x, y+1).getHeight()); - glVertex3f(x+1, y+1, surface.at(x+1, y+1).getHeight()); + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE); + glutInitWindowSize(INIT_WINDOW_WIDTH, INIT_WINDOW_HEIGHT); + glutInitWindowPosition(INIT_WINDOW_POS_X, INIT_WINDOW_POS_Y); + glutCreateWindow(WINDOW_TITLE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glutDisplayFunc(glDisplayFunc); + glutReshapeFunc(glReshapeFunc); + glutMouseFunc(glMouseFunc); + glutMotionFunc(glMotionFunc); - glEnd(); + glutMainLoop(); + + return 0; } -void displayMe(void) +void glDisplayFunc() { - glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed - glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) - gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes - gluLookAt(0,-10,10, 0,0,0, 0,1,0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glClear(GL_COLOR_BUFFER_BIT); - sea.update(); - - glScalef(LATTICE_UNIT, LATTICE_UNIT, 1.0f); - glTranslatef(-(float)(LATTICE_SIZE-1)/2, -(float)(LATTICE_SIZE-1)/2, 0); - for (int y = 0; y < LATTICE_SIZE-1; ++y) { - for (int x = 0; x < LATTICE_SIZE-1; ++x) { - drawSingleTile(x, y); - } - } - - glFlush(); + seaView->setupView(); + sea->update(); + surface->draw(); + glutSwapBuffers(); glutPostRedisplay(); } -int main(int argc, char** argv) +void glReshapeFunc(int width, int height) { - std::srand(std::time(0)); - - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH); - glEnable(GL_DEPTH_TEST); - glutInitWindowSize(300, 300); - glutInitWindowPosition(100, 100); - glutCreateWindow("seamulator"); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); + glViewport(0, 0, width, height); +} - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +void glMouseFunc(int button, int state, int x, int y) +{ + seaView->onMouseEvent(button, state, x, y); +} - glutDisplayFunc(displayMe); - glutMainLoop(); - return 0; +void glMotionFunc(int x, int y) +{ + seaView->onMouseMove(x, y); }