X-Git-Url: http://git.treefish.org/~alex/seamulator.git/blobdiff_plain/c3490f1ce9931b4050db4d4e0f044cf61285e2c6..40fe15ee6190427f3bbc5db4ff640442626cc3bb:/seamulator.cpp?ds=inline diff --git a/seamulator.cpp b/seamulator.cpp deleted file mode 100644 index 3d6a539..0000000 --- a/seamulator.cpp +++ /dev/null @@ -1,132 +0,0 @@ -#include -#include - -#include - -#include "sea.h" -#include "watersurface.h" - -const int LATTICE_SIZE = 10; -const double LATTICE_UNIT = 1; - -SeaPtr sea; -WaterSurfacePtr surface; - -struct -{ - float lookRadius = LATTICE_SIZE*LATTICE_UNIT*1.5; - float lookAz = 0; - float lookAlt = M_PI/4; - float fstMouseAngle[2], oldLookAz, oldLookAlt; -} view; - -void glDisplayFunc(); -void glReshapeFunc(int width, int height); -void glMouseFunc(int button, int state, int x, int y); -void glMotionFunc(int x, int y); - -int main(int argc, char** argv) -{ - std::srand(std::time(0)); - - surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); - sea = std::make_shared(surface); - - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_DOUBLE); - glutInitWindowSize(300, 300); - glutInitWindowPosition(100, 100); - glutCreateWindow("seamulator"); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - glutDisplayFunc(glDisplayFunc); - glutReshapeFunc(glReshapeFunc); - glutMouseFunc(glMouseFunc); - glutMotionFunc(glMotionFunc); - - glutMainLoop(); - - return 0; -} - -void glDisplayFunc() -{ - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glClear(GL_COLOR_BUFFER_BIT); - - sea->update(); - surface->draw(); - - glutSwapBuffers(); - - glutPostRedisplay(); -} - -void updateView(int width, int height) -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); - glViewport(0, 0, width, height); - - float eyePos[3]; - eyePos[0] = view.lookRadius*cos(view.lookAlt)*sin(view.lookAz); - eyePos[1] = view.lookRadius*cos(view.lookAlt)*cos(view.lookAz); - eyePos[2] = view.lookRadius*sin(view.lookAlt); - - gluLookAt(eyePos[0], eyePos[1], eyePos[2], - 0, 0, 0, - 0, 0, 1); -} - -void updateView() -{ - updateView(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)); -} - -void glReshapeFunc(int width, int height) -{ - updateView(width, height); -} - -void glMouseFunc(int button, int state, int x, int y) -{ - if (button == 3 && state == 0) - { - view.lookRadius += view.lookRadius*0.1; - updateView(); - } - - else if (button == 4 && state == 0) - { - view.lookRadius -= view.lookRadius*0.1; - updateView(); - } - - else if (button == 0 && state == 0) { - view.fstMouseAngle[0] = x; - view.fstMouseAngle[1] = y; - view.oldLookAz = view.lookAz; - view.oldLookAlt = view.lookAlt; - } - -} - -void glMotionFunc(int x, int y) -{ - view.lookAlt = - fmod(view.oldLookAlt + - (float)((y-view.fstMouseAngle[1])*2*M_PI/glutGet(GLUT_WINDOW_HEIGHT)), - (float)(2*M_PI)); - - view.lookAz = - fmod(view.oldLookAz + - (float)((x-view.fstMouseAngle[0])*2*M_PI/glutGet(GLUT_WINDOW_WIDTH)), - (float)(2*M_PI)); - - updateView(); -}