+#include "seaview.h"
+
+#include <cmath>
+
+#include <GL/glut.h>
+
+SeaView::SeaView(double distance, double azimuth, double altitude) :
+ m_distance{distance},
+ m_azimuth{azimuth},
+ m_altitude{altitude}
+{
+}
+
+void SeaView::onMouseEvent(int button, int state, int x, int y)
+{
+ if (button == 3 && state == 0) {
+ m_distance += m_distance*DISTANCE_MULTIPLIER;
+ glutPostRedisplay();
+ }
+ else if (button == 4 && state == 0) {
+ m_distance -= m_distance*DISTANCE_MULTIPLIER;
+ glutPostRedisplay();
+ }
+ else if (button == 0 && state == 0) {
+ m_mouseDownPos[0] = x;
+ m_mouseDownPos[1] = y;
+ m_mouseDownAzimuth = m_azimuth;
+ m_mouseDownAltitude = m_altitude;
+ }
+}
+
+void SeaView::onMouseMove(int x, int y)
+{
+ m_altitude =
+ fmod(m_mouseDownAltitude +
+ (double)((y - m_mouseDownPos[1]) *
+ 2*M_PI / glutGet(GLUT_WINDOW_HEIGHT)),
+ (double)(2*M_PI));
+
+ m_azimuth =
+ fmod(m_mouseDownAzimuth +
+ (double)((x - m_mouseDownPos[0]) *
+ 2*M_PI / glutGet(GLUT_WINDOW_WIDTH)),
+ (double)(2*M_PI));
+
+ glutPostRedisplay();
+}
+
+void SeaView::setupView() const
+{
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ const double eyePos[3] =
+ {m_distance * cos(m_altitude) * sin(m_azimuth),
+ m_distance * cos(m_altitude) * cos(m_azimuth),
+ m_distance * sin(m_altitude)};
+
+ gluLookAt(eyePos[0], eyePos[1], eyePos[2],
+ 0, 0, 0,
+ 0, 0, 1);
+}