From: Alexander Schmidt Date: Fri, 15 Jul 2016 21:52:25 +0000 (+0200) Subject: Moved view code to separate class X-Git-Url: http://git.treefish.org/~alex/seamulator.git/commitdiff_plain/1c3ed2ee1ad119ea79307299696b623261e08d8a Moved view code to separate class --- diff --git a/CMakeLists.txt b/CMakeLists.txt index aca8dab..63f645f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -6,5 +6,8 @@ find_package(OpenGL REQUIRED) find_package(GLUT REQUIRED) include_directories(${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS}) -add_executable(seamulator seamulator.cpp sea.cpp watersurface.cpp surfacepoint.cpp) +add_executable(seamulator seamulator.cpp + sea.cpp watersurface.cpp surfacepoint.cpp + seaview.cpp) + target_link_libraries(seamulator ${OPENGL_LIBRARIES} ${GLUT_LIBRARY}) diff --git a/seamulator.cpp b/seamulator.cpp index 3d6a539..d3ac1c4 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -1,9 +1,11 @@ #include #include +#include #include #include "sea.h" +#include "seaview.h" #include "watersurface.h" const int LATTICE_SIZE = 10; @@ -11,14 +13,7 @@ const double LATTICE_UNIT = 1; SeaPtr sea; WaterSurfacePtr surface; - -struct -{ - float lookRadius = LATTICE_SIZE*LATTICE_UNIT*1.5; - float lookAz = 0; - float lookAlt = M_PI/4; - float fstMouseAngle[2], oldLookAz, oldLookAlt; -} view; +std::unique_ptr seaView; void glDisplayFunc(); void glReshapeFunc(int width, int height); @@ -31,13 +26,14 @@ int main(int argc, char** argv) surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); sea = std::make_shared(surface); + seaView = std::make_unique(LATTICE_SIZE * LATTICE_UNIT * 1.5, + 0, M_PI/4); glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE); glutInitWindowSize(300, 300); glutInitWindowPosition(100, 100); glutCreateWindow("seamulator"); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glutDisplayFunc(glDisplayFunc); @@ -52,81 +48,30 @@ int main(int argc, char** argv) void glDisplayFunc() { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glClear(GL_COLOR_BUFFER_BIT); + seaView->setupView(); sea->update(); surface->draw(); glutSwapBuffers(); - glutPostRedisplay(); } -void updateView(int width, int height) +void glReshapeFunc(int width, int height) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); glViewport(0, 0, width, height); - - float eyePos[3]; - eyePos[0] = view.lookRadius*cos(view.lookAlt)*sin(view.lookAz); - eyePos[1] = view.lookRadius*cos(view.lookAlt)*cos(view.lookAz); - eyePos[2] = view.lookRadius*sin(view.lookAlt); - - gluLookAt(eyePos[0], eyePos[1], eyePos[2], - 0, 0, 0, - 0, 0, 1); -} - -void updateView() -{ - updateView(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)); -} - -void glReshapeFunc(int width, int height) -{ - updateView(width, height); } void glMouseFunc(int button, int state, int x, int y) { - if (button == 3 && state == 0) - { - view.lookRadius += view.lookRadius*0.1; - updateView(); - } - - else if (button == 4 && state == 0) - { - view.lookRadius -= view.lookRadius*0.1; - updateView(); - } - - else if (button == 0 && state == 0) { - view.fstMouseAngle[0] = x; - view.fstMouseAngle[1] = y; - view.oldLookAz = view.lookAz; - view.oldLookAlt = view.lookAlt; - } - + seaView->onMouseEvent(button, state, x, y); } void glMotionFunc(int x, int y) { - view.lookAlt = - fmod(view.oldLookAlt + - (float)((y-view.fstMouseAngle[1])*2*M_PI/glutGet(GLUT_WINDOW_HEIGHT)), - (float)(2*M_PI)); - - view.lookAz = - fmod(view.oldLookAz + - (float)((x-view.fstMouseAngle[0])*2*M_PI/glutGet(GLUT_WINDOW_WIDTH)), - (float)(2*M_PI)); - - updateView(); + seaView->onMouseMove(x, y); } diff --git a/seaview.cpp b/seaview.cpp new file mode 100644 index 0000000..035f557 --- /dev/null +++ b/seaview.cpp @@ -0,0 +1,62 @@ +#include "seaview.h" + +#include + +#include + +SeaView::SeaView(double distance, double azimuth, double altitude) : + m_distance{distance}, + m_azimuth{azimuth}, + m_altitude{altitude} +{ +} + +void SeaView::onMouseEvent(int button, int state, int x, int y) +{ + if (button == 3 && state == 0) { + m_distance += m_distance*DISTANCE_MULTIPLIER; + glutPostRedisplay(); + } + else if (button == 4 && state == 0) { + m_distance -= m_distance*DISTANCE_MULTIPLIER; + glutPostRedisplay(); + } + else if (button == 0 && state == 0) { + m_mouseDownPos[0] = x; + m_mouseDownPos[1] = y; + m_mouseDownAzimuth = m_azimuth; + m_mouseDownAltitude = m_altitude; + } +} + +void SeaView::onMouseMove(int x, int y) +{ + m_altitude = + fmod(m_mouseDownAltitude + + (double)((y - m_mouseDownPos[1]) * + 2*M_PI / glutGet(GLUT_WINDOW_HEIGHT)), + (double)(2*M_PI)); + + m_azimuth = + fmod(m_mouseDownAzimuth + + (double)((x - m_mouseDownPos[0]) * + 2*M_PI / glutGet(GLUT_WINDOW_WIDTH)), + (double)(2*M_PI)); + + glutPostRedisplay(); +} + +void SeaView::setupView() const +{ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + const double eyePos[3] = + {m_distance * cos(m_altitude) * sin(m_azimuth), + m_distance * cos(m_altitude) * cos(m_azimuth), + m_distance * sin(m_altitude)}; + + gluLookAt(eyePos[0], eyePos[1], eyePos[2], + 0, 0, 0, + 0, 0, 1); +} diff --git a/seaview.h b/seaview.h new file mode 100644 index 0000000..213bce0 --- /dev/null +++ b/seaview.h @@ -0,0 +1,20 @@ +#pragma once + +class SeaView +{ + public: + SeaView(double distance, double azimuth, double altitude); + void onMouseEvent(int button, int state, int x, int y); + void onMouseMove(int x, int y); + void setupView() const; + + private: + static constexpr double DISTANCE_MULTIPLIER = 0.1f; + + double m_distance; + double m_azimuth; + double m_altitude; + int m_mouseDownPos[2]; + double m_mouseDownAltitude; + double m_mouseDownAzimuth; +};