From: Alexander Schmidt Date: Fri, 15 Jul 2016 11:17:23 +0000 (+0200) Subject: Moved surface drawing routines to surface class X-Git-Url: http://git.treefish.org/~alex/seamulator.git/commitdiff_plain/3a3ad62faa958b07f2a91b4b21e6cfa92309ba80 Moved surface drawing routines to surface class --- diff --git a/seamulator.cpp b/seamulator.cpp index b6739b5..8f6b5d8 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -6,46 +6,30 @@ #include "watersurface.h" const int LATTICE_SIZE = 10; -const int LATTICE_UNIT = 1; +const double LATTICE_UNIT = 1; SeaPtr sea; WaterSurfacePtr surface; -void drawSingleTile(int x, int y) -{ - glBegin(GL_TRIANGLES); - - glVertex3f(x, y, surface->at(x, y).getHeight()); - glVertex3f(x+1, y, surface->at(x+1, y).getHeight()); - glVertex3f(x+1, y+1, surface->at(x+1, y+1).getHeight()); - - glVertex3f(x, y, surface->at(x, y).getHeight()); - glVertex3f(x, y+1, surface->at(x, y+1).getHeight()); - glVertex3f(x+1, y+1, surface->at(x+1, y+1).getHeight()); - - glEnd(); -} - -void displayMe(void) +void setupView() { glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up) gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes gluLookAt(0,-10,10, 0,0,0, 0,1,0); +} + +void displayMe(void) +{ + setupView(); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT); sea->update(); - - glScalef(LATTICE_UNIT, LATTICE_UNIT, 1.0f); - glTranslatef(-(float)(LATTICE_SIZE-1)/2, -(float)(LATTICE_SIZE-1)/2, 0); - for (int y = 0; y < LATTICE_SIZE-1; ++y) { - for (int x = 0; x < LATTICE_SIZE-1; ++x) { - drawSingleTile(x, y); - } - } + surface->draw(); glFlush(); @@ -56,7 +40,7 @@ int main(int argc, char** argv) { std::srand(std::time(0)); - surface = std::make_shared(LATTICE_SIZE); + surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); sea = std::make_shared(surface); glutInit(&argc, argv); @@ -69,6 +53,8 @@ int main(int argc, char** argv) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glutDisplayFunc(displayMe); + glutMainLoop(); + return 0; } diff --git a/watersurface.cpp b/watersurface.cpp index f9e7803..930cf7f 100644 --- a/watersurface.cpp +++ b/watersurface.cpp @@ -1,6 +1,10 @@ #include "watersurface.h" -WaterSurface::WaterSurface(int size) : m_size{size} +#include + +WaterSurface::WaterSurface(int size, double unitLength) : + m_size{size}, + m_unitLength{unitLength} { m_points.resize(size*size); } @@ -10,7 +14,39 @@ SurfacePoint& WaterSurface::at(int x, int y) return m_points.at(x + m_size*y); } +const SurfacePoint& WaterSurface::at(int x, int y) const +{ + return m_points.at(x + m_size*y); +} + int WaterSurface::size() const { return m_size; } + +void WaterSurface::draw() const +{ + glScalef(m_unitLength, m_unitLength, 1.0f); + glTranslatef(-(float)(m_size - 1) / 2, -(float)(m_size - 1) / 2, 0); + + for (int y = 0; y < m_size - 1; ++y) { + for (int x = 0; x < m_size - 1; ++x) { + drawSingleTile(x, y); + } + } +} + +void WaterSurface::drawSingleTile(int x, int y) const +{ + glBegin(GL_TRIANGLES); + + glVertex3f(x, y, at(x, y).getHeight()); + glVertex3f(x+1, y, at(x+1, y).getHeight()); + glVertex3f(x+1, y+1, at(x+1, y+1).getHeight()); + + glVertex3f(x, y, at(x, y).getHeight()); + glVertex3f(x, y+1, at(x, y+1).getHeight()); + glVertex3f(x+1, y+1, at(x+1, y+1).getHeight()); + + glEnd(); +} diff --git a/watersurface.h b/watersurface.h index cf5829e..7882197 100644 --- a/watersurface.h +++ b/watersurface.h @@ -9,11 +9,15 @@ class WaterSurface { public: - WaterSurface(int size); + WaterSurface(int size, double unitLength); SurfacePoint& at(int x, int y); + const SurfacePoint& at(int x, int y) const; int size() const; + void draw() const; + void drawSingleTile(int x, int y) const; private: std::vector m_points; int m_size; + double m_unitLength; };