From 444591b1b4dcd7ea0fa37b6db29ac20d4722a72c Mon Sep 17 00:00:00 2001 From: Alexander Schmidt Date: Fri, 15 Jul 2016 14:19:20 +0200 Subject: [PATCH] Implemented view mouse control --- seamulator.cpp | 103 +++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 87 insertions(+), 16 deletions(-) diff --git a/seamulator.cpp b/seamulator.cpp index 15b731b..92567f8 100644 --- a/seamulator.cpp +++ b/seamulator.cpp @@ -1,4 +1,5 @@ #include +#include #include @@ -11,6 +12,44 @@ const double LATTICE_UNIT = 1; SeaPtr sea; WaterSurfacePtr surface; +struct +{ + float lookRadius = LATTICE_SIZE*LATTICE_UNIT*1.5; + float lookAz = 0; + float lookAlt = M_PI/4; + float fstMouseAngle[2], oldLookAz, oldLookAlt; +} view; + +void glDisplayFunc(); +void glReshapeFunc(int width, int height); +void glMouseFunc(int button, int state, int x, int y); +void glMotionFunc(int x, int y); + +int main(int argc, char** argv) +{ + std::srand(std::time(0)); + + surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); + sea = std::make_shared(surface); + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE); + glutInitWindowSize(300, 300); + glutInitWindowPosition(100, 100); + glutCreateWindow("seamulator"); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glutDisplayFunc(glDisplayFunc); + glutReshapeFunc(glReshapeFunc); + glutMouseFunc(glMouseFunc); + glutMotionFunc(glMotionFunc); + + glutMainLoop(); + + return 0; +} + void glDisplayFunc() { glMatrixMode(GL_MODELVIEW); @@ -26,34 +65,66 @@ void glDisplayFunc() glutPostRedisplay(); } -void glReshapeFunc(int width, int height) +void updateView(int width, int height) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0); glViewport(0, 0, width, height); - gluLookAt(0,-10,10, 0,0,0, 0,1,0); + + float eyePos[3]; + eyePos[0] = view.lookRadius*cos(view.lookAlt)*sin(view.lookAz); + eyePos[1] = view.lookRadius*cos(view.lookAlt)*cos(view.lookAz); + eyePos[2] = view.lookRadius*sin(view.lookAlt); + + gluLookAt(eyePos[0], eyePos[1], eyePos[2], + 0, 0, 0, + 0, 0, 1); } -int main(int argc, char** argv) +void updateView() { - std::srand(std::time(0)); + updateView(glutGet(GLUT_WINDOW_WIDTH), glutGet(GLUT_WINDOW_HEIGHT)); +} - surface = std::make_shared(LATTICE_SIZE, LATTICE_UNIT); - sea = std::make_shared(surface); +void glReshapeFunc(int width, int height) +{ + updateView(width, height); +} - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_DOUBLE); - glutInitWindowSize(300, 300); - glutInitWindowPosition(100, 100); - glutCreateWindow("seamulator"); +void glMouseFunc(int button, int state, int x, int y) +{ + if (button == 3 && state == 0) + { + view.lookRadius += view.lookRadius*0.1; + updateView(); + } + + else if (button == 4 && state == 0) + { + view.lookRadius -= view.lookRadius*0.1; + updateView(); + } + + else if (button == 0 && state == 0) { + view.fstMouseAngle[0] = x; + view.fstMouseAngle[1] = y; + view.oldLookAz = view.lookAz; + view.oldLookAlt = view.lookAlt; + } - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +} - glutDisplayFunc(glDisplayFunc); - glutReshapeFunc(glReshapeFunc); +void glMotionFunc(int x, int y) +{ + view.lookAlt = fmod(view.oldLookAlt + + (float)((y-view.fstMouseAngle[1])*2*M_PI/glutGet(GLUT_WINDOW_HEIGHT)), + (float)(2*M_PI)); - glutMainLoop(); + view.lookAz = fmod(view.oldLookAz + + (float)((x-view.fstMouseAngle[0])*2*M_PI/glutGet(GLUT_WINDOW_WIDTH)), + (float)(2*M_PI)); - return 0; + updateView(); } -- 2.39.5