-#!/usr/bin/env python3
-
import random
class Game:
self._shutable = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
self._diced = None
self._options = []
+ self._score = 0
def dice(self):
if not self._diced:
- self._diced = [random.randint(0, 6), random.randint(0, 6)]
- for rods in [ self._dice,
- [ abs(self._dice[0] - self._dice[1]) ],
- [ self._dice[0] + self._dice[1] ] ]:
+ self._diced = [random.randint(1, 6), random.randint(1, 6)]
+ self._diced.sort()
+ for rods in [ self._diced,
+ [ abs(self._diced[0] - self._diced[1]) ],
+ [ self._diced[0] + self._diced[1] ] ]:
if self._can_be_shut(rods):
self._options.append(rods)
- def get_dice(self):
+ def get_diced(self):
return self._diced
+ def get_shutable(self):
+ return self._shutable
+
+ def get_options(self):
+ return self._options
+
def shut(self, rods):
if self._is_valid_option(rods):
for rod in rods:
+ self._score += rod
self._shutable.remove(rod)
self._diced = None
self._options = []
- def is_game_over(self):
+ def is_over(self):
return len(self._shutable) == 0 or \
( self._diced and len(self._options) == 0 )
+ def get_score(self):
+ return self._score
+
def _can_be_shut(self, rods):
shutable = self._shutable.copy()
for rod in rods:
shutable.remove(rod)
else:
return False
+ return True
def _is_valid_option(self, rods):
for option in self._options: