glDisable(GL_BLEND);
glPushMatrix();
glScalef(zoom*1.01, zoom*1.01, zoom*1.01);
- glRotatef(az, 0, 1, 0);
glRotatef(alt, 1, 0, 0);
+ glRotatef(az, 0, 1, 0);
glColor4f(wireColor[0], wireColor[1], wireColor[2], wireColor[3]);
glLineWidth(framewidth);
glutWireCube(2);
glEnable(GL_BLEND);
glPushMatrix();
glScalef(zoom, zoom, zoom);
- glRotatef(az, 0, 1, 0);
glRotatef(alt, 1, 0, 0);
+ glRotatef(az, 0, 1, 0);
drawAll();
glPopMatrix();
link = linkbuf[0];
plaq = plaqbuf[0];
- az = 30;
- alt = -20;
- zoom = 0.6;
+ az = 45;
+ alt = -30;
+ zoom = 0.57;
id = allid;
allid++;