]> git.treefish.org Git - seamulator.git/blobdiff - seamulator.cpp
Changed directory structure
[seamulator.git] / seamulator.cpp
diff --git a/seamulator.cpp b/seamulator.cpp
deleted file mode 100644 (file)
index 8f6b5d8..0000000
+++ /dev/null
@@ -1,60 +0,0 @@
-#include <ctime>
-
-#include <GL/glut.h>
-
-#include "sea.h"
-#include "watersurface.h"
-
-const int LATTICE_SIZE = 10;
-const double LATTICE_UNIT = 1;
-
-SeaPtr sea;
-WaterSurfacePtr surface;
-
-void setupView()
-{
-  glMatrixMode(GL_PROJECTION); // Switch to the projection matrix so that we can manipulate how our scene is viewed  
-  glLoadIdentity(); // Reset the projection matrix to the identity matrix so that we don't get any artifacts (cleaning up)
-  gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000); // Set the Field of view angle (in degrees), the aspect ratio of our window, and the new and far planes
-  gluLookAt(0,-10,10, 0,0,0, 0,1,0);
-}
-
-void displayMe(void)
-{
-  setupView();
-
-  glMatrixMode(GL_MODELVIEW);
-  glLoadIdentity();
-
-  glClear(GL_COLOR_BUFFER_BIT);
-
-  sea->update();
-  surface->draw();
-
-  glFlush();
-
-  glutPostRedisplay();
-}
-
-int main(int argc, char** argv)
-{
-  std::srand(std::time(0));
-
-  surface = std::make_shared<WaterSurface>(LATTICE_SIZE, LATTICE_UNIT);
-  sea = std::make_shared<Sea>(surface);
-
-  glutInit(&argc, argv);
-  glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
-  glEnable(GL_DEPTH_TEST);
-  glutInitWindowSize(300, 300);
-  glutInitWindowPosition(100, 100);
-  glutCreateWindow("seamulator");
-
-  glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
-  glutDisplayFunc(displayMe);
-
-  glutMainLoop();
-
-  return 0;
-}