#include "watersurface.h"
-WaterSurface::WaterSurface(int size) : m_size{size}
+#include <GL/glut.h>
+
+WaterSurface::WaterSurface(int size, double unitLength) :
+ m_size{size},
+ m_unitLength{unitLength}
{
m_points.resize(size*size);
}
return m_points.at(x + m_size*y);
}
+const SurfacePoint& WaterSurface::at(int x, int y) const
+{
+ return m_points.at(x + m_size*y);
+}
+
int WaterSurface::size() const
{
return m_size;
}
+
+void WaterSurface::draw() const
+{
+ glScalef(m_unitLength, m_unitLength, 1.0f);
+ glTranslatef(-(float)(m_size - 1) / 2, -(float)(m_size - 1) / 2, 0);
+
+ for (int y = 0; y < m_size - 1; ++y) {
+ for (int x = 0; x < m_size - 1; ++x) {
+ drawSingleTile(x, y);
+ }
+ }
+}
+
+void WaterSurface::drawSingleTile(int x, int y) const
+{
+ glBegin(GL_TRIANGLES);
+
+ glVertex3f(x, y, at(x, y).getHeight());
+ glVertex3f(x+1, y, at(x+1, y).getHeight());
+ glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
+
+ glVertex3f(x, y, at(x, y).getHeight());
+ glVertex3f(x, y+1, at(x, y+1).getHeight());
+ glVertex3f(x+1, y+1, at(x+1, y+1).getHeight());
+
+ glEnd();
+}