SeaPtr sea;
WaterSurfacePtr surface;
-void setupView()
+void glDisplayFunc()
{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50, (GLfloat)300 / (GLfloat)300, 0, 1000);
- gluLookAt(0,-10,10, 0,0,0, 0,1,0);
-}
-
-void displayMe(void)
-{
- setupView();
-
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glutPostRedisplay();
}
+void glReshapeFunc(int width, int height)
+{
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, ((float)width/(float)height), 0, 1000.0);
+ glViewport(0, 0, width, height);
+ gluLookAt(0,-10,10, 0,0,0, 0,1,0);
+}
+
int main(int argc, char** argv)
{
std::srand(std::time(0));
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glutDisplayFunc(displayMe);
+ glutDisplayFunc(glDisplayFunc);
+ glutReshapeFunc(glReshapeFunc);
glutMainLoop();