def dice(self):
if not self._diced:
self._diced = [random.randint(1, 6), random.randint(1, 6)]
+ self._diced.sort()
for rods in [ self._diced,
[ abs(self._diced[0] - self._diced[1]) ],
[ self._diced[0] + self._diced[1] ] ]:
if self._can_be_shut(rods):
self._options.append(rods)
- def get_dice(self):
+ def get_diced(self):
return self._diced
+ def get_shutable(self):
+ return self._shutable
+
def get_options(self):
return self._options
--- /dev/null
+#!/usr/bin/env python3
+
+import numpy as np
+import random
+import sys
+
+from game import Game
+
+states_dim = 147456 # 2^12 * 6^2
+actions_dim = 637 # 12+1 * (6+1)^2
+num_episodes = 1000
+
+def find_state_qid(shutable, diced):
+ qid = 0
+ for rod in shutable:
+ qid += pow(2, rod-1)
+ for i in range(len(diced)):
+ qid += (diced[i]-1) * pow(6, i) * pow(2, 12)
+ return qid
+
+def find_option_qid(option):
+ qid = 0
+ for i in range(len(option)):
+ qid += option[i] * pow(7, i) * pow(13, len(option)-1)
+ return qid
+
+def select_option(opts, qs):
+ opt_qid_pairs = []
+ opt_qsum = 0.0
+ for opt in opts:
+ opt_qid = find_option_qid(opt)
+ opt_qid_pairs.append( [opt, opt_qid] )
+ opt_qsum += qs[opt_qid]
+ random.shuffle(opt_qid_pairs)
+ ran_pt = random.uniform(0.0, opt_qsum)
+ decision_pt = 0.0
+ for opt_qid_pair in opt_qid_pairs:
+ decision_pt += qs[ opt_qid_pair[1] ]
+ if ran_pt <= decision_pt:
+ return (opt_qid_pair[0], opt_qid_pair[1])
+ return (None, None)
+
+Q = np.zeros([states_dim, actions_dim])
+
+for i in range(num_episodes):
+ g = Game()
+ while not g.is_over():
+ g.dice()
+ state_qid = find_state_qid(g.get_shutable(), g.get_diced())
+ opt, opt_qid = select_option( g.get_options(), Q[state_qid, :] )
+ if opt:
+ g.shut(opt)
+ print( "%d: %d" % (i, g.get_score()) )