#include <GL/glut.h>
+#include <iostream>
+#include <cmath>
+
+using namespace std;
+
+using namespace std;
+
int culooks::cube::allid = 0;
void culooks::cube::setLink (const int& posdir,
void culooks::cube::hidePlaqs()
{
- for (int ibuf=0; ibuf<2; ibuf++)
- for (int i=0; i<l*l*l*3; i++) {
- plaqbuf[ibuf][i*4+0]=0;
- plaqbuf[ibuf][i*4+1]=0;
- plaqbuf[ibuf][i*4+2]=0;
- plaqbuf[ibuf][i*4+3]=0;
- }
+ hideplaquettes = true;
}
void culooks::cube::hideLinks()
{
- for (int ibuf=0; ibuf<2; ibuf++)
- for (int i=0; i<l*l*l*3; i++) {
- linkbuf[ibuf][i*4+0]=0;
- linkbuf[ibuf][i*4+1]=0;
- linkbuf[ibuf][i*4+2]=0;
- linkbuf[ibuf][i*4+3]=0;
- }
+ hidelinks = true;
}
void culooks::cube::swapLinkBuffer()
{
glMatrixMode(GL_MODELVIEW);
+ /* draw frame */
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(GL_TRUE);
+ glDisable(GL_BLEND);
glPushMatrix();
- glScalef(zoom, zoom, zoom);
+ glScalef(zoom*1.01, zoom*1.01, zoom*1.01);
glRotatef(az, 0, 1, 0);
glRotatef(alt, 1, 0, 0);
- drawAll();
+ glColor4f(wireColor[0], wireColor[1], wireColor[2], wireColor[3]);
+ glutWireCube(2);
glPopMatrix();
- /* draw frame */
+ glEnable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ glEnable(GL_BLEND);
glPushMatrix();
- glScalef(zoom*1.01, zoom*1.01, zoom*1.01);
+ glScalef(zoom, zoom, zoom);
glRotatef(az, 0, 1, 0);
glRotatef(alt, 1, 0, 0);
- drawFrame();
+ drawAll();
glPopMatrix();
+
+ glDepthMask(GL_TRUE);
}
void culooks::cube::drawAll()
glScalef(2.0/l,2.0/l,2.0/l);
/* draw links */
- glBegin(GL_LINES);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(1,0,0);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(0,1,0);
- glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
- link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
- glVertex3f(0,0,0); glVertex3f(0,0,1);
- glEnd();
+ if (!hidelinks) {
+ glBegin(GL_LINES);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(1,0,0);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(0,1,0);
+ glColor4f(link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+ link[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+ glVertex3f(0,0,0); glVertex3f(0,0,1);
+ glEnd();
+ }
/* draw plaquettes */
- glColor4f(1,1,1,0.5);
- glBegin(GL_QUADS);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 0, 1); glVertex3f(0, 0, 1);
- glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
- plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
- glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
- glEnd();
+ if (!hideplaquettes) {
+ glBegin(GL_QUADS);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 2*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 1*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(1, 0, 0); glVertex3f(1, 0, 1); glVertex3f(0, 0, 1);
+ glColor4f(plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 0],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 1],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 2],
+ plaq[iz*l*l*3*4 + iy*l*3*4 + ix*3*4 + 0*4 + 3]);
+ glVertex3f(0, 0, 0); glVertex3f(0, 1, 0); glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
+ glEnd();
+ }
glPopMatrix();
}
culooks::cube::cube(int _l)
{
+ azRotSpeed = 0;
+
l = _l;
plaqbuf[0] = new float[l*l*l*3 * 4];
plaqbuf[1] = new float[l*l*l*3 * 4];
linkbuf[ibuf][i*4+0]=1; linkbuf[ibuf][i*4+3]=0.6;
plaqbuf[ibuf][i*4+1]=1; plaqbuf[ibuf][i*4+3]=0.2;
}
+
+ hideplaquettes = 0;
+ hidelinks = 0;
}
-void culooks::cube::drawFrame()
+void culooks::cube::setWireColor(const float& r, const float& g, const float& b, const float& a)
{
- glBegin(GL_LINES);
-
- glColor4f(0, 0, 0, 1);
-
- glVertex3f(-1.0f, 1.0f, -1.0f);
- glVertex3f( 1.0f, 1.0f, -1.0f);
- glVertex3f(-1.0f, -1.0f, -1.0f);
- glVertex3f( 1.0f, -1.0f, -1.0f);
- glVertex3f(-1.0f, 1.0f, 1.0f);
- glVertex3f( 1.0f, 1.0f, 1.0f);
- glVertex3f(-1.0f, -1.0f, 1.0f);
- glVertex3f( 1.0f, -1.0f, 1.0f);
-
- glVertex3f( 1.0f, 1.0f, -1.0f);
- glVertex3f( 1.0f, -1.0f, -1.0f);
- glVertex3f( -1.0f, 1.0f, -1.0f);
- glVertex3f( -1.0f, -1.0f, -1.0f);
- glVertex3f( 1.0f, 1.0f, 1.0f);
- glVertex3f( 1.0f, -1.0f, 1.0f);
- glVertex3f( -1.0f, 1.0f, 1.0f);
- glVertex3f( -1.0f, -1.0f, 1.0f);
-
- glVertex3f( -1.0f, -1.0f, 1.0f);
- glVertex3f( -1.0f, -1.0f, -1.0f);
- glVertex3f( -1.0f, 1.0f, 1.0f);
- glVertex3f( -1.0f, 1.0f, -1.0f);
- glVertex3f( 1.0f, -1.0f, 1.0f);
- glVertex3f( 1.0f, -1.0f, -1.0f);
- glVertex3f( 1.0f, 1.0f, 1.0f);
- glVertex3f( 1.0f, 1.0f, -1.0f);
-
- glEnd();
+ wireColor[0] = r;
+ wireColor[1] = g;
+ wireColor[2] = b;
+ wireColor[3] = a;
}